Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Avalanche

X2RR · Sorcery

Destroy X target snow lands.

Similar cards

Color identity:
NameManaTypeText
Silvanus's Invoker 2GCreature — Dragon Druid Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. 3/2
Ray of Ruin 4BSorcery Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Tremble 1RSorcery Each player sacrifices a land.
Yawning Fissure 4RSorcery Each opponent sacrifices a land.
Urban Burgeoning GEnchantment — Aura Enchant land Enchanted land has "Untap this land during each other player's untap step."
Rude Awakening 4GSorcery Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)
War Priest of Thune 1WCreature — Human Cleric When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2
Tymaret Calls the Dead 2BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
Turbulent Dreams UUSorcery As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands.
Pillage the Bog BGSorcery Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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