Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Avacyn, Angel of Hope

5WWW · Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible. 8/8

Similar cards

Color identity:
NameManaTypeText
Cloud Djinn 5UCreature — Djinn Flying Cloud Djinn can block only creatures with flying. 5/4
Sisay, Weatherlight Captain 2WLegendary Creature — Human Soldier Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle. 2/2
Knight of the New Coalition 3WCreature — Human Knight Vigilance When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance. 2/2
Mountain Yeti 2RRCreature — Yeti Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3
Jeskai Runemark 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
Militant Angel 3WWCreature — Angel Flying, lifelink When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. 3/4
Chaos Defiler 3BRArtifact Creature — Demon Construct Trample Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random. 5/4
Souvenir Snatcher 4UCreature — Bird Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact. 4/4
Vito, Fanatic of Aclazotz 2WBLegendary Creature — Vampire Demon Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. 4/4
True Identity 1WEnchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
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