M:tG card similarity search
2W · Creature — Elf Warrior
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Bear's Companion | 2GUR | Creature — Human Warrior | When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token. 2/2 |
| Goblin Guide | R | Creature — Goblin Scout | Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. 2/2 |
| Dizzying Swoop | 1W | Instant — Adventure | Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) |
| Lead Astray | 1W | Instant | Tap up to two target creatures. |
| Gorm the Great | 3G | Legendary Creature — Giant Warrior | Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7 |
| Expose Evil | 1W | Instant | Tap up to two target creatures. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| Iron Golem | 4 | Artifact Creature — Golem | Vigilance Iron Golem attacks or blocks each combat if able. 5/3 |
| Nemesis Phoenix | 3RR | Creature — Phoenix | Flying {2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. 4/2 |
| Dowsing Device | 1R | Artifact | Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts. |
| Bog Hoodlums | 5B | Creature — Goblin Warrior | Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/1 |