M:tG card similarity search
2WW · Enchantment
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
| Name | Mana | Type | Text |
|---|---|---|---|
| Steel Wall | 1 | Artifact Creature — Wall | Defender (This creature can't attack.) 0/4 |
| Wall of Earth | 1R | Creature — Wall | Defender (This creature can't attack.) 0/6 |
| Wall of Granite | 2R | Creature — Wall | Defender (This creature can't attack.) 0/7 |
| Wall of Heat | 2R | Creature — Wall | Defender (This creature can't attack.) 2/6 |
| Wall of Ice | 2G | Creature — Wall | Defender (This creature can't attack.) 0/7 |
| Wall of Mist | 1U | Creature — Wall | Defender 0/5 |
| Wall of Stone | 1RR | Creature — Wall | Defender (This creature can't attack.) 0/8 |
| Wall of Torches | 1R | Creature — Wall | Defender (This creature can't attack.) 4/1 |
| Wall of Wood | G | Creature — Wall | Defender (This creature can't attack.) 0/3 |
| Sea-Dasher Octopus | 1UU | Creature — Octopus | Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card. 2/2 |