M:tG card similarity search
2RRWW · Legendary Creature — Angel
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Savage Surge | 1G | Instant | Target creature gets +2/+2 until end of turn. Untap that creature. |
| Veteran's Reflexes | W | Instant | Target creature gets +1/+1 until end of turn. Untap that creature. |
| The Apprentice's Folly | 2UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control. |
| Midnight Pathlighter | 2WU | Creature — Human Wizard | Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
| Animus of Night's Reach | Enchantment Creature — Spirit | Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4 | |
| Skystrike Officer | 2U | Creature — Human Soldier | Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card. 2/3 |
| Aether Herder | 3G | Creature — Elf Artificer Druid | When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. 3/3 |
| Vela the Night-Clad | 4UB | Legendary Creature — Human Wizard | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4 |
| Sage of Fables | 2U | Creature — Merfolk Wizard | Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 |
| Obsidian Battle-Axe | 3 | Tribal Artifact — Warrior Equipment | Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3} |