Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Auratouched Mage

5W · Creature — Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle. 3/3

Similar cards

Color identity:
NameManaTypeText
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Cheatyface UUUCreature — Efreet If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying 2/2
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Eternal Witness 1GGCreature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. 2/1
Looming Hoverguard 4UUCreature — Drone Flying When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. 3/3
Rowen 2GGEnchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Sarulf's Packmate 3GCreature — Wolf When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Thought-Knot Seer 3CCreature — Eldrazi ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4
Blanchwood Prowler 1GCreature — Elemental When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1
Cyclone Summoner 5UUCreature — Giant Wizard When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands. 7/7
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