Card Codex

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17 May 2024: Card library updated.

Auramancer's Guise

2UU · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Similar cards

Color identity:
NameManaTypeText
Doric, Owlbear Avenger Legendary Creature — Bird Bear Vigilance, trample When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Doric. 6/6
Wind Zendikon UEnchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Blazing Crescendo 1RInstant Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Tolsimir Wolfblood 4GWLegendary Creature — Elf Warrior Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token. 3/4
Spectral Sliver 2BCreature — Sliver Spirit All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." 2/2
Fruit of the First Tree 3GEnchantment — Aura Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Soul Sculptor 2WCreature — Human {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. 1/1
Soul Swindler 4BCreature — Demon Employee As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3
Graceful Takedown 1GSorcery Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Tattered Ratter 1RCreature — Human Peasant Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. 2/2
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