Card Codex

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17 May 2024: Card library updated.

Auramancer's Guise

2UU · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Similar cards

Color identity:
NameManaTypeText
Malamet War Scribe 3WWCreature — Cat Warrior When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. 4/3
Rayami, First of the Fallen 1BGULegendary Creature — Vampire If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. 5/4
Ghostly Changeling 2BCreature — Shapeshifter Changeling (This card is every creature type.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. 2/2
Bramble Creeper 4GCreature — Elemental Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. 0/3
Swift Reconfiguration WEnchantment — Aura Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Augmenter Pugilist 1GGCreature — Troll Druid Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. 3/3
Enchanted Being 1WWCreature — Human Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2
Syr Faren, the Hengehammer GGLegendary Creature — Human Knight Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. 2/2
Steady Tortoise 4GCreature — Turtle Ward {2} Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. 3/3
Carrion Ants 2BBCreature — Insect {1}: Carrion Ants gets +1/+1 until end of turn. 0/1
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