M:tG card similarity search
2G · Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ring of Ma'rûf | 5 | Artifact | {5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand. |
| Loch Dragon | U/RU/RU/RU/R | Creature — Dragon | Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. 3/2 |
| Charge Across the Araba | 4W | Instant — Arcane | Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. |
| Baleful Force | 5BBB | Creature — Elemental | At the beginning of each upkeep, you draw a card and you lose 1 life. 7/7 |
| Glimmer Bairn | G | Creature — Ouphe | Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn. 1/2 |
| Locket of Yesterdays | 1 | Artifact | Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. |
| Screaming Seahawk | 4U | Creature — Bird | Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle. 2/2 |
| Asmodeus the Archfiend | 4BB | Legendary Creature — Devil God | Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. 6/6 |
| Botanical Plaza | Land | Botanical Plaza enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card. | |
| Racers' Ring | Land | Racers' Ring enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card. |