Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Attune with Aether

G · Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).

Similar cards

Color identity:
NameManaTypeText
Lost Hours 1BSorcery Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
Lantern of Insight 1Artifact Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles.
Kozilek, Butcher of Truth 10Legendary Creature — Eldrazi When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 12/12
Evil Presence BEnchantment — Aura Enchant land Enchanted land is a Swamp.
Thermokarst 1GGSorcery Destroy target land. If that land was a snow land, you gain 1 life.
Molten Rain 1RRSorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Bloodline Shaman 1GCreature — Elf Wizard Shaman {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1
Exotic Disease 4BSorcery Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Invasion of Tarkir 1RBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
Cavalier of Gales 2UUUCreature — Elemental Knight Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. 5/5
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