Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Atraxa, Grand Unifier

3GWUB · Legendary Creature — Phyrexian Angel

Flying, vigilance, deathtouch, lifelink When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.) 7/7

Similar cards

Color identity:
NameManaTypeText
Inquisitor Eisenhorn 2UBLegendary Creature — Human Inquisitor You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3
Magus of the Scroll RCreature — Human Wizard {3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target. 1/1
Isildur's Fateful Strike 2BBLegendary Instant (You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Spirit-Sister's Call 3WBEnchantment At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Trap the Trespassers 2UInstant Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Into the Fire 2RSorcery Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Hoarding Dragon 3RRCreature — Dragon Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. 4/4
Homarid Explorer 3UCreature — Homarid Scout When Homarid Explorer enters the battlefield, target player mills four cards. 3/3
Psychic Paper 2Artifact — Equipment As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2}
Profane Tutor Sorcery Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.
Page 183