Card Codex

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17 May 2024: Card library updated.

Aspect of Wolf

1G · Enchantment — Aura

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Similar cards

Color identity:
NameManaTypeText
Banewasp Affliction 1BEnchantment — Aura Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
Hyena Umbra WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Menacing Ogre 3RRCreature — Ogre Trample, haste When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. 3/3
Cartouche of Ambition 2BEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
Sentinel's Eyes WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Raffine, Scheming Seer WUBLegendary Creature — Sphinx Demon Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4
Elvish Mariner 2UCreature — Elf Pilot Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. 3/2
Crystallization G/UWEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
Short Circuit 1UEnchantment — Aura Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Lightning Talons 2REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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