M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Mariposa Military Base | Land | You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. | |
| Jegantha, the Wellspring | 4R/G | Legendary Creature — Elemental Elk | Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. 5/5 |
| Barrin's Codex | 4 | Artifact | At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. |
| The Enigma Jewel | U | Legendary Artifact | The Enigma Jewel enters the battlefield tapped. {T}: Add {C}{C}. Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
| Astral Cornucopia | XXX | Artifact | Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. |
| Flamewar, Brash Veteran | 1BR | Legendary Artifact Creature — Robot | More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.) Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery. {1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. 3/2 |
| Thunderclap | 2R | Instant | You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature. |
| Chthonian Nightmare | 1B | Enchantment | When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. |
| GO TO JAIL | W | Enchantment | When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
| Extricator of Sin | 2W | Creature — Human Cleric | When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. 0/3 |