M:tG card similarity search
2 · Artifact
As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
| Name | Mana | Type | Text |
|---|---|---|---|
| Treason of Isengard | 2U | Sorcery | Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
| Disturbing Conversion | 1U | Enchantment — Aura | Flash Enchant creature When Disturbing Conversion enters the battlefield, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard. |
| Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
| Inspiring Overseer | 2W | Creature — Angel Cleric | Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1 |
| Geralf's Mindcrusher | 4UU | Creature — Zombie Horror | When Geralf's Mindcrusher enters the battlefield, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
| Aether Flash | 2RR | Enchantment | Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it. |
| Marchesa's Decree | 3B | Enchantment | When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. |
| Terastodon | 6GG | Creature — Elephant | When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. 9/9 |
| Cryptic Annelid | 3U | Creature — Worm Beast | When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/4 |
| Ghastly Demise | B | Instant | Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. |