Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ashen Rider

4WWBB · Creature — Archon

Flying When Ashen Rider enters the battlefield or dies, exile target permanent. 5/5

Similar cards

Color identity:
NameManaTypeText
Dream's Grip UInstant Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)
Rogue Elephant GCreature — Elephant When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/3
Dinosaur Headdress Artifact — Equipment When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2}
Wall of Denial 1WUCreature — Wall Defender, flying Shroud (This creature can't be the target of spells or abilities.) 0/8
Merrow Witsniper UCreature — Merfolk Rogue When Merrow Witsniper enters the battlefield, target player mills a card. 1/1
Mountain Mover 2RArtifact — Vehicle Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3
Kayla's Kindling 3RREnchantment When Kayla's Kindling enters the battlefield, it deals 2 damage to any target. At the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card.
Muldrotha, the Gravetide 3BGULegendary Creature — Elemental Avatar During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) 6/6
Earthen Arms 1GSorcery Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Primal Plasma 3UCreature — Elemental Shapeshifter As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */*
Page 239