M:tG card similarity search
5RR · Creature — Spirit
Haste Ashen Monstrosity attacks each combat if able. 7/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Generator Servant | 1R | Creature — Elemental | {T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) 2/1 |
| Kiln Walker | 3 | Artifact Creature — Phyrexian Construct | Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. 0/3 |
| Deep Wood | 1G | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. |
| Heavy Fog | 1G | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. |
| Territorial Hammerskull | 2W | Creature — Dinosaur | Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. 2/3 |
| Lightning Angel | 1URW | Creature — Angel | Flying, vigilance, haste 3/4 |
| Pack Attack | 2R | Instant | Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card. |
| Vihaan, Goldwaker | RWB | Legendary Creature — Dwarf Warlock | Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3 |
| March from the Black Gate | 1B | Enchantment | When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
| Wall of Vines | G | Creature — Plant Wall | Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) 0/3 |