Card Codex

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17 May 2024: Card library updated.

Ascent of the Worthy

1WB · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Similar cards

Color identity:
NameManaTypeText
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Umori, the Collector 2B/GB/GLegendary Creature — Ooze Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. Spells you cast of the chosen type cost {1} less to cast. 4/5
Makeshift Mauler 3UCreature — Zombie Horror As an additional cost to cast this spell, exile a creature card from your graveyard. 4/5
Jailbreak 1WSorcery Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
Body Double 4UCreature — Shapeshifter You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 0/0
Drain Life X1BSorcery Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sheriff of Safe Passage 2WCreature — Human Knight Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 0/0
Prairie Survivalist 1WCreature — Human Scout Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1
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