M:tG card similarity search
1W · Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Temporal Eddy | 2UU | Sorcery | Put target creature or land on top of its owner's library. |
| Conductive Current | RRR | Sorcery | Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." |
| Countryside Crusher | 1RR | Creature — Giant Warrior | At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. 3/3 |
| Fire Whip | 1R | Enchantment — Aura | Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to any target." Sacrifice Fire Whip: Fire Whip deals 1 damage to any target. |
| Disembowel | XB | Instant | Destroy target creature with mana value X. |
| Obosh, the Preypiercer | 3B/RB/R | Legendary Creature — Hellion Horror | Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/5 |
| Serpentine | Creature — Wurm | Landfall — Whenever a land enters the battlefield under your control, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +3/+3 | |
| Incendiary Command | 3RR | Sorcery | Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards. |
| High Noon | 1W | Enchantment | Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. |
| Supply | XGW | Sorcery | Create X 1/1 green Saproling creature tokens. |