M:tG card similarity search
2UB · Instant
Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Spire Patrol | 2WU | Creature — Human Soldier | Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2 |
| Gulf Squid | 3U | Creature — Squid Beast | When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2 |
| Karn, Scion of Urza | 4 | Legendary Planeswalker — Karn | [+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. [−1]: Put a card you own with a silver counter on it from exile into your hand. [−2]: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Loyalty 5 |
| Flash Conscription | 5R | Instant | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. |
| Errantry | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0 and can only attack alone. |
| Cyclopean Titan | 4BBBB | Creature — Zombie Giant | When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan. {3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand. 8/4 |
| Screeching Griffin | 3W | Creature — Griffin | Flying {R}: Target creature can't block Screeching Griffin this turn. 2/2 |
| Stoneforge Masterwork | 1 | Artifact — Equipment | Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2} |
| Voracious Vampire | 2B | Creature — Vampire Knight | Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. 2/2 |
| Sigarda's Vanguard | 4W | Creature — Angel | Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. 3/3 |