M:tG card similarity search
1BB · Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Psychic Spiral | 4U | Instant | Shuffle all cards from your graveyard into your library. Target player mills that many cards. |
| Gideon's Phalanx | 5WW | Instant | Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. |
| Tsabo's Decree | 5B | Instant | Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. |
| Merrow Witsniper | U | Creature — Merfolk Rogue | When Merrow Witsniper enters the battlefield, target player mills a card. 1/1 |
| Supreme Inquisitor | 3UU | Creature — Human Wizard | Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. 1/3 |
| Stensia | Plane — Innistrad | Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn. | |
| Howling Mine | 2 | Artifact | At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. |
| Whetwheel | 4 | Artifact | {X}{X}, {T}: Target player mills X cards. Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) |
| Crack in Time | 3W | Enchantment | Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield. |
| Lost Order of Jarkeld | 2WW | Creature — Human Knight | As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. 1+*/1+* |