Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arterial Flow

1BB · Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Sythis, Harvest's Hand GWLegendary Enchantment Creature — Nymph Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Fumigate 3WWSorcery Destroy all creatures. You gain 1 life for each creature destroyed this way.
Urza's Chalice 1Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Scrapheap 3Artifact Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Luminous Wake 2WEnchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
Fangren Marauder 5GCreature — Beast Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. 5/5
Shadowcloak Vampire 4BCreature — Vampire Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3
Vilis, Broker of Blood 5BBBLegendary Creature — Demon Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.) 8/8
Glass Asp 1GGCreature — Snake Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. 2/1
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