Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Armory Paladin

1RW · Creature — Human Knight

Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Glorious End 2RInstant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
Ellyn Harbreeze, Busybody 3WLegendary Creature — Human Peasant {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.) 2/4
Faerie Harbinger 3UCreature — Faerie Wizard Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top. 2/2
Render Silent WUUInstant Counter target spell. Its controller can't cast spells this turn.
Wiretapping 4UEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Unexpected Results 2GUSorcery Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
Merchant's Dockhand 1Artifact Creature — Construct {3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/2
Journey to the Lost City 3GEnchantment At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.
Aetherling 4UUCreature — Shapeshifter {U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn. 4/5
The Crowd Goes Wild XGSorcery Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.
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