M:tG card similarity search
1RW · Creature — Human Knight
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Beast in Show | 4GG | Creature — Beast | Trample 6/4 |
Earthshaking Si | 5G | Creature — Beast | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 5/5 |
Fangren Hunter | 3GG | Creature — Beast | Trample 4/4 |
Garruk's Companion | GG | Creature — Beast | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 3/2 |
Spiked Baloth | 3G | Creature — Beast | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/2 |
Stomper Cub | 3GG | Creature — Beast | Trample 5/3 |
Thundering Ceratok | 4G | Creature — Rhino | Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. 4/5 |
Wrecking Beast | 5GG | Creature — Beast | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample 6/6 |
Charging Binox | 7G | Creature — Beast | Assist (Another player can pay up to {7} of this spell's cost.) Trample 7/5 |
Approach of the Second Sun | 6W | Sorcery | If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. |