M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Venture Deeper | U | Sorcery — Adventure | Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) |
| Lich's Mastery | 3BBB | Legendary Enchantment | Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. |
| Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |
| Damia, Sage of Stone | 4BGU | Legendary Creature — Gorgon Wizard | Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. 4/4 |
| Memory Sluice | U/B | Sorcery | Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Whirlwind of Thought | 1URW | Enchantment | Whenever you cast a noncreature spell, draw a card. |
| Messenger Drake | 3UU | Creature — Drake | Flying When Messenger Drake dies, draw a card. 3/3 |
| Aura Blast | 1W | Instant | Destroy target enchantment. Draw a card. |
| Enchantress's Presence | 2G | Enchantment | Whenever you cast an enchantment spell, draw a card. |
| Reki, the History of Kamigawa | 2G | Legendary Creature — Human Shaman | Whenever you cast a legendary spell, draw a card. 1/2 |