Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Armed and Armored

1W · Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

Similar cards

Color identity:
NameManaTypeText
Thoughtlace UInstant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Weight of Spires RInstant Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Skulking Knight 2BCreature — Zombie Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it. 3/3
Retrofitter Foundry 1Artifact {3}: Untap Retrofitter Foundry. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
People of the Woods GGCreature — Human People of the Woods's toughness is equal to the number of Forests you control. 1/*
Thoughtleech GGEnchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Krark-Clan Ironworks 4Artifact Sacrifice an artifact: Add {C}{C}.
Terraformer 2UCreature — Human Wizard {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2
Halsin, Emerald Archdruid 3GLegendary Creature — Elf Druid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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