M:tG card similarity search
1R · Sorcery
Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
| Name | Mana | Type | Text | 
|---|---|---|---|
| Abandon Reason | 2R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | 
| Coordinated Assault | R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. | 
| Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. | 
| Coming In Hot | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | 
| Daring Escape | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. | 
| Furious Bellow | 1R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | 
| Kindled Heroism | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. | 
| Storm Strike | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. | 
| Whirling Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike and trample until end of turn. | 
| Guided Strike | 1W | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. |