Card Codex

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17 May 2024: Card library updated.

Arm-Mounted Anchor

3 · Artifact — Equipment

Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.

Similar cards

Color identity:
NameManaTypeText
Blight Sickle 2Artifact — Equipment Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2}
Faerie Macabre 1BBCreature — Faerie Rogue Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. 2/2
Towashi Plane — Kamigawa Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.) Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
Mind Bomb USorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Longtusk Cub 1GCreature — Cat Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. 2/2
Quarrel's End 2RSorcery As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Brainstone 1Artifact {2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.
Phyrexian Grimoire 3Artifact {4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
Benthic Biomancer UCreature — Merfolk Wizard Mutant {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1
Teferi's Ageless Insight 2UULegendary Enchantment If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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