Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arm the Cathars

1WW · Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Fever Charm RInstant Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
Vicious Offering 1BInstant Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Moltensteel Dragon 4R/PR/PArtifact Creature — Phyrexian Dragon ({R/P} can be paid with either {R} or 2 life.) Flying {R/P}: Moltensteel Dragon gets +1/+0 until end of turn. 4/4
Haradrim Spearmaster 2RCreature — Human Warrior Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3
Aethershield Artificer 3WCreature — Dwarf Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/3
Imodane's Recruiter 2RCreature — Human Knight When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. 2/2
Spidersilk Armor 2GEnchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Noxious Assault 3GGSorcery Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
Marshal of Zhalfir WUCreature — Human Knight Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature. 2/2
Vermiculos 4BCreature — Horror Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. 1/1
Page 166