M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Uktabi Orangutan | 2G | Creature — Ape | When Uktabi Orangutan enters the battlefield, destroy target artifact. 2/2 |
| Serendib Djinn | 2UU | Creature — Djinn | Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. 5/6 |
| Northern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target black permanent. 3/3 |
| Chime of Night | 1B | Enchantment — Aura | Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. |
| Break the Spell | W | Instant | Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. |
| Kudzu | 1GG | Enchantment — Aura | Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. |
| Spiritual Asylum | 2WW | Enchantment | Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. |
| Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |
| Monk Realist | 1W | Creature — Human Monk Cleric | When Monk Realist enters the battlefield, destroy target enchantment. 1/1 |
| Fire of Orthanc | 3R | Sorcery | Destroy target artifact or land. Creatures without flying can't block this turn. |