M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Windrider Eel | 3U | Creature — Fish | Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2 |
| Hijack | 1RR | Sorcery | Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. |
| Muldrotha, the Gravetide | 3BGU | Legendary Creature — Elemental Avatar | During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) 6/6 |
| Benalish Lancer | 2W | Creature — Human Knight | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. 2/2 |
| Soratami Mirror-Mage | 3U | Creature — Moonfolk Wizard | Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. 2/1 |
| Gollum, Scheming Guide | 1B | Legendary Creature — Halfling Horror | Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. 2/1 |
| Freed from the Real | 2U | Enchantment — Aura | Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature. |
| Second Wind | 2U | Enchantment — Aura | Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature. |
| Karona, False God | 1WUBRG | Legendary Creature — Avatar | Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. 5/5 |
| Cartographer's Survey | 3G | Sorcery | Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. |