M:tG card similarity search
1WU · Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Spider Climb | G | Enchantment — Aura | You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
| Imposing Vantasaur | 5W | Creature — Dinosaur | Vigilance Cycling {1} ({1}, Discard this card: Draw a card.) 3/6 |
| Goblin Cohort | R | Creature — Goblin Warrior | Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2 |
| Ronin Houndmaster | 2R | Creature — Human Samurai | Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
| Daring Sleuth | 1U | Creature — Human Rogue | When you sacrifice a Clue, transform Daring Sleuth. 2/1 |
| Alaborn Grenadier | WW | Creature — Human Soldier | Vigilance 2/2 |
| Alert Shu Infantry | 2W | Creature — Human Soldier | Vigilance 2/2 |
| Ardent Militia | 4W | Creature — Human Soldier | Vigilance 2/5 |
| Standing Troops | 2W | Creature — Human Soldier | Vigilance 1/4 |
| Sun Sentinel | 1W | Creature — Human Soldier | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |