Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ardent Electromancer

2R · Creature — Human Wizard

When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2

Similar cards

Color identity:
NameManaTypeText
Spinnerette, Arachnobat 3BGLegendary Creature — Spider Performer Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. 2/4
Lost in the Maze XUUEnchantment Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Blightsoil Druid 1BCreature — Elf Druid {T}, Pay 1 life: Add {G}. 1/2
Darkwater Egg 1Artifact {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card.
Mossfire Egg 1Artifact {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G}. Draw a card.
Shadowblood Egg 1Artifact {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R}. Draw a card.
Skycloud Egg 1Artifact {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U}. Draw a card.
Sungrass Egg 1Artifact {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card.
Riptide Survivor 2UCreature — Human Wizard Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards. 2/1
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Page 301