Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archwing Dragon

2RR · Creature — Dragon

Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand. 4/4

Similar cards

Color identity:
NameManaTypeText
Shambling Swarm 1BBBCreature — Horror When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. 3/3
Tallyman of Nurgle 2BCreature — Astartes Warrior Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. 2/3
Arachnus Web 2GEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Sea Sprite 1UCreature — Faerie Flying, protection from red 1/1
Weatherseed Faeries 2UCreature — Faerie Flying, protection from red 2/1
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Blood Speaker 3BCreature — Ogre Shaman At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. 3/2
Poxwalkers 2BCreature — Zombie Deathtouch Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped. 3/1
Gallery of Legends Artifact — Attraction Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Ill-Gotten Gains 2BBSorcery Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
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