Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archon of Redemption

3WW · Creature — Archon

Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4

Similar cards

Color identity:
NameManaTypeText
Consul's Shieldguard 3WCreature — Dwarf Soldier When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. 3/4
Merchant of Truth 2WWCreature — Angel Detective Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/5
Tatyova, Benthic Druid 3GULegendary Creature — Merfolk Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. 3/3
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Bishop of Wings WWCreature — Human Cleric Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. 1/4
Tivash, Gloom Summoner 4BLegendary Creature — Human Warlock Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. 4/4
Ravenous Harpy 2BCreature — Harpy Flying {1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy. 1/2
Ephara, Ever-Sheltering Legendary Enchantment Creature — God Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment enters the battlefield under your control, draw a card. 4/4
Serpentine Creature — Wurm Landfall — Whenever a land enters the battlefield under your control, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +3/+3
Waterkin Shaman 1UCreature — Elemental Shaman Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1
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