M:tG card similarity search
3WW · Creature — Archon
Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4
Name | Mana | Type | Text |
---|---|---|---|
The Provider | Hero | Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness. | |
Vampire Warlord | 4B | Creature — Vampire Warrior | Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/2 |
Zebra Unicorn | 2GW | Creature — Unicorn | Whenever Zebra Unicorn deals damage, you gain that much life. 2/2 |
Surrak and Goreclaw | 4GG | Legendary Creature — Human Bear | Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn. 6/5 |
Blood Tithe | 3B | Sorcery | Each opponent loses 3 life. You gain life equal to the life lost this way. |
Ian the Reckless | 1R | Legendary Creature — Human Warrior | Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) 2/1 |
Scholar of Athreos | 2W | Creature — Human Cleric | {2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. 1/4 |
Beastbond Outcaster | 2G | Creature — Human Druid | When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3 |
Chaosphere | 2R | World Enchantment | Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.) |
Tribute to the World Tree | GGG | Enchantment | Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it. |