Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Archon of Redemption

3WW · Creature — Archon

Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4

Similar cards

Color identity:
NameManaTypeText
Blood Researcher 1BGCreature — Vampire Druid Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher. 2/2
Sturmgeist 3UUCreature — Spirit Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */*
Erayo, Soratami Ascendant 1ULegendary Creature — Moonfolk Monk Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. 1/1
Epicure of Blood 4BCreature — Vampire Whenever you gain life, each opponent loses 1 life. 4/4
Wood Elemental 3GCreature — Elemental As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. */*
Daxos of Meletis 1WULegendary Creature — Human Soldier Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2
Gravity Sphere 2RWorld Enchantment All creatures lose flying.
Cinder Cloud 3RRInstant Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Senate Griffin 2W/UW/UCreature — Griffin Flying When Senate Griffin enters the battlefield, scry 1. 3/2
Mayael's Aria RGWEnchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Page 149