M:tG card similarity search
4UU · Creature — Dragon Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Archive Dragon enters the battlefield, scry 2. 4/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Great Whale | 5UU | Creature — Whale | When Great Whale enters the battlefield, untap up to seven lands. 5/5 |
| Crystal Dragon | 4WW | Creature — Dragon | Flying, vigilance 4/4 |
| Reiver Demon | 4BBBB | Creature — Demon | Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. 6/6 |
| Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |
| Undercity Troll | 1G | Creature — Troll | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 2/2 |
| Staunch Throneguard | 5 | Artifact Creature — Construct | Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. 2/5 |
| Angelic Gift | 1W | Enchantment — Aura | Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
| Muck Drubb | 3BB | Creature — Beast | Flash When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3 |
| Marauding Sphinx | 3UU | Creature — Sphinx Rogue | Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/5 |
| Myrkul's Edict | 1B | Sorcery | Roll a d20. 1—9 | Choose an opponent. That player sacrifices a creature. 10—19 | Each opponent sacrifices a creature. 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls. |