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17 May 2024: Card library updated.

Archetype of Courage

1WW · Enchantment Creature — Human Soldier

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2

Similar cards

Color identity:
NameManaTypeText
Kolaghan Forerunners 2RCreature — Human Berserker Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) */3
Gaea's Herald 1GCreature — Elf Creature spells can't be countered. 1/1
Davriel's Shadowfugue 3BSorcery Target player discards two cards and loses 2 life.
Mental Agony 3BSorcery Target player discards two cards and loses 2 life.
Cloud Cover 2WUEnchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Mist Dragon 4UUCreature — Dragon {0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 4/4
Razorjaw Oni 3BCreature — Demon Spirit Black creatures can't block. 4/5
Beat a Path 2RSorcery — Adventure Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
Moroii 2UBCreature — Vampire Flying At the beginning of your upkeep, you lose 1 life. 4/4
Holy Justiciar 3WCreature — Human Cleric {2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. 2/1
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