Card Codex

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17 May 2024: Card library updated.

Archetype of Courage

1WW · Enchantment Creature — Human Soldier

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2

Similar cards

Color identity:
NameManaTypeText
Caught in a Parallel Universe Phenomenon When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)
Flame Sweep 2RInstant Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Vampire Interloper 1BCreature — Vampire Scout Flying Vampire Interloper can't block. 2/1
Mangara, the Diplomat 3WLegendary Creature — Human Cleric Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. 2/4
Thrasher Brute 3BCreature — Orc Warrior Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life. 4/3
Drudge Reavers 3BCreature — Skeleton Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers. 2/1
Zndrsplt's Judgment 4USorcery For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
O-Kagachi, Vengeful Kami 1WUBRGLegendary Creature — Dragon Spirit Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. 6/6
Shadowheart, Cleric of Order 1WBLegendary Creature — Human Elf Cleric Deathtouch At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player. Whenever you lose life during your turn, create a 2/2 white Knight creature token. 4/4
Blood Hypnotist 2RCreature — Vampire Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. 3/3
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