Card Codex

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17 May 2024: Card library updated.

Archetype of Aggression

1RR · Enchantment Creature — Human Warrior

Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample. 3/2

Similar cards

Color identity:
NameManaTypeText
Savage Smash 1RGSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Swift Kick 3RInstant Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Plaguemaw Beast 3GGCreature — Phyrexian Beast {T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3
Clattering Augur 1BCreature — Skeleton Shaman Clattering Augur can't block. When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. {2}{B}{B}: Return Clattering Augur from your graveyard to your hand. 1/1
Mogg Infestation 3RRSorcery Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Knights' Charge 1WBEnchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
A-Incriminate BSorcery Choose two target creatures controlled by the same player. That player sacrifices one of them.
Incriminate 1BSorcery Choose two target creatures controlled by the same player. That player sacrifices one of them.
Shore Snapper 2BCreature — Beast {U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/2
Lavinia of the Tenth 3WULegendary Creature — Human Soldier Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4
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