Card Codex

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17 May 2024: Card library updated.

Archetype of Aggression

1RR · Enchantment Creature — Human Warrior

Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample. 3/2

Similar cards

Color identity:
NameManaTypeText
Marauding Blight-Priest 2BCreature — Vampire Cleric Whenever you gain life, each opponent loses 1 life. 3/2
Stangg 4RGLegendary Creature — Human Warrior When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. 3/4
Benalish Honor Guard 1WCreature — Human Knight Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2
Take to the Streets 4GSorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Poisonbelly Ogre 4BCreature — Ogre Warrior Whenever another creature enters the battlefield, its controller loses 1 life. 3/3
Rowdy Crew 2RRCreature — Human Pirate Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. 3/3
Daybreak Chaplain 1WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/3
Elminster's Simulacrum 4UUInstant For each opponent, you create a token that's a copy of up to one target creature that player controls.
Obsidian Charmaw 3RRCreature — Dragon This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. 4/4
Spring Splasher 1UCreature — Frog Beast Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. 2/1
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