M:tG card similarity search
1G · Creature — Wall
Defender {1}{B}, {T}: Each opponent loses 1 life. 0/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Soul's Grace | 1W | Instant | You gain life equal to target creature's power. |
| Grave Bramble | 1GG | Creature — Plant | Defender, protection from Zombies 3/4 |
| Molder Slug | 3GG | Creature — Slug Beast | At the beginning of each player's upkeep, that player sacrifices an artifact. 4/6 |
| Squirming Mass | 1B | Creature — Horror | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 1/1 |
| Repopulate | 1G | Instant | Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Conclave Sledge-Captain | 5G | Creature — Elephant Soldier | Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. 4/4 |
| Fighting Chance | R | Instant | For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. |
| Captive Audience | 5BR | Enchantment | Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens. |
| Overflowing Insight | 4UUU | Sorcery | Target player draws seven cards. |
| Larder Zombie | U | Creature — Zombie | Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3 |