M:tG card similarity search
2 · Artifact
{T}: Add one mana of any color in your commander's color identity.
| Name | Mana | Type | Text |
|---|---|---|---|
| Wickerwing Effigy | 3 | Artifact Creature — Scarecrow | Defender You may look at the top card of your library any time. You may cast creature spells from the top of your library. Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1. 1/4 |
| Westvale Abbey | Land | {T}: Add {C}. {5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. | |
| Zurzoth, Chaos Rider | 2R | Legendary Creature — Devil | Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. 2/3 |
| Homicidal Seclusion | 4B | Enchantment | As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. |
| Disciple of Grace | 1W | Creature — Human Cleric | Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
| Edric, Spymaster of Trest | 1GU | Legendary Creature — Elf Rogue | Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 2/2 |
| Skarrg, the Rage Pits | Land | {T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. | |
| Third Little Pig | 1B/G | Creature — Boar | Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard. 2/2 |
| Splendid Agony | 2B | Instant | Distribute two -1/-1 counters among one or two target creatures. |
| Yuan Shao, the Indecisive | 4R | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. 2/3 |