M:tG card similarity search
2 · Artifact
{T}: Add one mana of any color in your commander's color identity.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hammerheim | Legendary Land | {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn. | |
| Burning Earth | 3R | Enchantment | Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. |
| Arcane Laboratory | 2U | Enchantment | Each player can't cast more than one spell each turn. |
| Rule of Law | 2W | Enchantment | Each player can't cast more than one spell each turn. |
| Nissa, Who Shakes the World | 3GG | Legendary Planeswalker — Nissa | Whenever you tap a Forest for mana, add an additional {G}. [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. Loyalty 5 |
| Goblin Burrows | Land | {T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. | |
| Drownyard Temple | Land | {T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. | |
| Expressive Iteration | UR | Sorcery | Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. |
| Haunted Fengraf | Land | {T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. | |
| Radiant Fountain | Land | When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}. |