Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arcane Melee

4U · Enchantment

Instant and sorcery spells cost {2} less to cast.

Similar cards

Color identity:
NameManaTypeText
Redirect UUInstant You may choose new targets for target spell.
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Genesis Hydra XGGCreature — Plant Hydra When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it. 0/0
Isolation Cell 4Artifact Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}.
Sword-Swallowing Seraph 4WWCreature — Angel Performer Flying, vigilance When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own. {1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery. 4/4
Wrenn and Six RGLegendary Planeswalker — Wrenn [+1]: Return up to one target land card from your graveyard to your hand. [−1]: Wrenn and Six deals 1 damage to any target. [−7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) Loyalty 3
Coal Hill School Plane — Earth Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.
Shanid, Sleepers' Scourge 1RWBLegendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4
Hematite Talisman 2Artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
Uchbenbak, the Great Mistake 3UBLegendary Creature — Skeleton Horror Vigilance, menace Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) 6/4
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