Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arcane Lighthouse

· Land

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Similar cards

Color identity:
NameManaTypeText
Havenwood Battleground Land Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.
Irrigation Ditch Land Irrigation Ditch enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Irrigation Ditch: Add {G}{U}.
Ruins of Trokair Land Ruins of Trokair enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Ruins of Trokair: Add {W}{W}.
Sulfur Vent Land Sulfur Vent enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Sulfur Vent: Add {U}{R}.
Svyelunite Temple Land Svyelunite Temple enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}.
Tinder Farm Land Tinder Farm enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Tinder Farm: Add {R}{W}.
Blazing Blade Askari 2RCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. 2/2
Enslaved Scout 2RCreature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2
War Flare 2RWInstant Creatures you control get +2/+1 until end of turn. Untap those creatures.
Primeval Protector 10GCreature — Avatar This spell costs {1} less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. 10/10
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