M:tG card similarity search
2UU · Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Name | Mana | Type | Text |
---|---|---|---|
Dwell on the Past | G | Sorcery | Target player shuffles up to four target cards from their graveyard into their library. |
Stream of Consciousness | 1U | Instant — Arcane | Target player shuffles up to four target cards from their graveyard into their library. |
Boneyard Scourge | 2BB | Creature — Zombie Dragon | Flying Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield. 4/3 |
Spirit en-Kor | 3W | Creature — Kor Spirit | Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. 2/2 |
Stella Lee, Wild Card | 1UR | Legendary Creature — Human Rogue | Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. 2/4 |
Starfield Mystic | 1W | Creature — Human Cleric | Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. 2/2 |
Laquatus's Disdain | 1U | Instant | Counter target spell cast from a graveyard. Draw a card. |
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |
Elderwood Scion | 3GW | Creature — Elemental | Trample, lifelink Spells you cast that target Elderwood Scion cost {2} less to cast. Spells your opponents cast that target Elderwood Scion cost {2} more to cast. 4/4 |
Thorn of Amethyst | 2 | Artifact | Noncreature spells cost {1} more to cast. |