M:tG card similarity search
1GWU · Legendary Creature — Elder Dragon
Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Shadewing Laureate | WW/BB | Creature — Human Warlock | Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control. 2/2 |
| Sword of Hearth and Home | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2} |
| Inaction Injunction | 1U | Sorcery | Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card. |
| Bonded Fetch | 2U | Creature — Homunculus | Defender, haste {T}: Draw a card, then discard a card. 0/2 |
| Angus Mackenzie | GWU | Legendary Creature — Human Cleric | {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2 |
| Eaten by Piranhas | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
| Sophia, Dogged Detective | 1GWU | Legendary Creature — Human Detective | When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. {1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. 3/4 |
| Emblem of the Warmind | 1R | Enchantment — Aura | Enchant creature you control Creatures you control have haste. |
| Fervor | 2R | Enchantment | Creatures you control have haste. (They can attack and {T} as soon as they come under your control.) |
| Kor Haven | Legendary Land | {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. |