M:tG card similarity search
1 · Artifact — Equipment
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Domineering Will | 3U | Instant | Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. |
Edric, Spymaster of Trest | 1GU | Legendary Creature — Elf Rogue | Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 2/2 |
Ephara's Enlightenment | 1WU | Enchantment — Aura | Enchant creature When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. |
Ashling, the Extinguisher | 2BB | Legendary Creature — Elemental Shaman | Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature. 4/4 |
Merfolk Sovereign | 1UU | Creature — Merfolk Noble | Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn. 2/2 |
Brassclaw Orcs | 2R | Creature — Orc | Brassclaw Orcs can't block creatures with power 2 or greater. 3/2 |
Ironclaw Orcs | 1R | Creature — Orc | Ironclaw Orcs can't block creatures with power 2 or greater. 2/2 |
Baneblade Scoundrel | 3B | Creature — Human Rogue Werewolf | Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |
Bellowing Elk | 3G | Creature — Elk | As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. 4/2 |
Firemind's Research | UR | Enchantment | Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. {1}{U}, Remove two charge counters from Firemind's Research: Draw a card. {1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target. |