M:tG card similarity search
1 · Artifact — Equipment
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Vikya, Scorching Stalwart | 2W | Legendary Creature — Human Warrior | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. ({Q} is the untap symbol.) 2/4 |
Shield Broker | 3UU | Creature — Cephalid Advisor | When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/4 |
Gorilla Berserkers | 3GG | Creature — Ape Berserker | Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. 2/3 |
Wojek Siren | W | Instant | Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn. |
Invisibility | UU | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by Walls. |
Laboratory Maniac | 2U | Creature — Human Wizard | If you would draw a card while your library has no cards in it, you win the game instead. 2/2 |
Consume Spirit | X1B | Sorcery | Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life. |
Hipparion | 1W | Creature — Horse | Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
Zealous Inquisitor | 2W | Creature — Human Cleric | {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2 |
Staying Power | 2W | Enchantment | "Until end of turn" and "this turn" effects don't end. |